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Multi-player VR experiences are bringing people together in both physical and virtual worlds.
Meet two companies leading the way in a new form of gaming-style midway attraction
By Alice Davis | Published in Attractions Management 2017 issue 1
Virtual reality is making countless experiences accessible to people and theme parks and museums have been among those quick to harness its potential. The major criticism of VR that’s made by attractions professionals, however, is that the experience is too isolating – and that’s at odds with the social and interactive appeal of attractions. But two companies, Zero Latency and The Void, have addressed that problem by developing team-based, communal VR experiences where all players interact and work together or compete against each other.
Instead of VR being an extra element guests can try out at a theme park or a museum, these innovative start-ups are making VR facilities strong enough to stand alone as attractions in their own right. Both game-focused and story-focused experiences are possible.